Player scores from their best three rounds will count for their final score. (You may play all four rounds if you wish, but only 3 scores will count.)
Each round at DipCon 2019 will be scored using a different scoring system drawn from DipCons past. After board call, the scoring system for that round will be selected at random and announced along with a brief explanation of the mechanics of the system and strategies for maximizing points.
After each round is over, players will be ranked first through last based on their score in that round. A player’s position in that round will constitute the number of “points” they earn toward their final position in the tournament. The sum of a players positions in their 3 best rounds will constitute their final score, with lower scores obviously beating higher scores. For example, if a player finishes 3rd in one round, 9th in another round, and 17th in their last round, then that player would earn 29 “points”. That person would beat a player who finished 10th in each of 3 rounds, and who would have earned 30 “points”.
Scoring systems that may be used are listed below. If you have details of other scoring systems used at past DipCons that are substantially different from those listed below, please let us know and we will consider including them.
PacificCon DipCon 1993
125 points for a solo
Otherwise sum of Supply Center points and Draw points
17 centers - 23 points
16 centers - 21 points
15 centers - 19 points
14 centers - 17 points
13 centers - 15 points
12 centers - 13 points
11 centers - 11 points
10 centers - 9 points
9 centers - 7 points
8 centers - 6 points
7 centers - 5 points
6 centers - 4 points
5 centers - 3 points
4 centers - 2 points
3 centers - 1 points
2 way - 45 points
3 way - 30 points
4 way - 22.5 points
5 way - 18 points
6 way - 15 points
7 way - 12.8 points, if a time draw or GM approved stalemate, -0- if voted on.
Players may vote themselves out of draws, in which case they earn SC points but not draw points.
DragonFlight DipCon 1997
61 points for a solo, with zero points for the other 6 players.
Draws divide 60 points equally between survivors. Players may vote themselves out of a draw. A fraction of a pointis added to each drawing player’s score based on the power they played:
Italy + 0.7, Austria + 0.6, Germany +0.5, Turkey +0.4, England +0.3, Russia +0.2, France +0.1.
WBC DipCon 2000
Solo - 46 points + centers
2 way - 22 points + centers
3 way - 10 points + centers
4 way - 4 points + centers
5 way - 1 point + centers
all other results, 1 point per center.
Draws may be proposed that include any subset of surviving players. Players get one “vote” for each SC they control, and it takes 29 votes to pass a draw.
Regatta DipCon 2001
The number of centers required to solo declines over time. Win by Concession or center count. If less than 18, you need to win by 2 centers.
Until 1907 - 18 centers
1908 - 17 centers
1909 - 16 centers
1910 - 15 centers
1911 - 14 centers
1913+ - 13 centers
Solo - 104 points
2 way - 80 points
3 way - 56 points
4 way - 40 points
5 way - 32 points
6 way - 24 points
7 way - 16 points
0 points if out of a draw
For players who solo or who are included in a draw, from the above score subtract the number (typically from 5-14 points) of the year the game ended. For survivors and eliminated players, add this number for the effort.
DixieCon DipCon 2002
Win 270 points
2nd place: 70 points
3rd place: 50 points
4th place: 34 points
5th place: 20 points
6th place: 10 points
7th place: 0 points
Plus 4 points per center (including solo wins)
Draws and ties for position split the points for places involved. Example: two people are eliminated in the same year and share 5th and 6th place. They each get 10 + 20 = 30/2 = 15 points. If they had survived the game with one center, they'd get 19 points each (15 points as above plus 4 points for the center).
Draws work the same way. A 4-way scores as 270+70+50+34 = 424/4 = 106 points each plus centers. For a 17-10-4-3 draw, this would be 174-146-122-118.
Players losing to a solo still score points based on place and centers.
CruiseCon DipCon 2005
Solo 100 points
2 way - 48 points
3 way - 32 points
4 way - 24 points
5 way - 19 points
6 way - 16 points
7 way - 7 points
Bonus in the Draw is equal to supply center count divided by the number of people in the draw rounded down. So 16 or 15 centers in a three way draw are both worth 5 points.
Whipping DipCon 2010
1. 10 points are awarded per center. Powers eliminated in the year 19n get points equal to n.
2. A game pot of 60 points is divided up among survivors. If the game ends as a solo, the soloing player gets the entire 60 point game pot and the other survivors do not share in it.
3. The player with the most SCs at the end of the game gets a bonus equal to 2x the number of centers owned. In the event of a tie, no lead bonus is awarded. In the event of a solo, the soloist is considered to have 34 centers and everyone else on the board gets zero points.
WACcon DipCon 2014
For games ending in solos, the soloist will score 100 points and all other players will receive 0 points.
All other games will be scored as follows:
The total of scores from a drawn game is 100 points. Those points will be awarded to the players according to their share of the board value.
To determine each player’s points, first their individual score is calculated by squaring the number of supply centers each player owns. (For example, 5 centers = 25, 15 centers = 225.)
Then the total value of the board is calculated by adding all players’ individual scores on that board.
Finally each player is awarded a percentage share of the 100 points equal to their percentage share of the overall board value.
As a mathematical formula this means, to determine player 1’s points:
Calculate Player 1’s individual score (P1): P1 = (Number of supply centers) * (number of supply centers)
Calculate the board value as the sum of individual scores of all players (S) S = P1 + P2 + P3 + P4 + P5 + P6 + P7
Pro-rate the score, so that the value of the game is 100: Points for player 1 = 100 * (P1 / S)
Carnage DipCon 2017
Games are DIAS (draws include all survivors)
Players may vote to end the game in a draw, or concede to a solo victory.
If a game continues into the next round, all players on that board must play two games or forfeit the next round (i.e., rounds will not be held for this particular reason).
A soloist is awarded the sum of all points plus 34 points for the supply centers for a total of 28034 points.
Players on a board with a solo victor score no points.
All other games are scored by a combination of relative position, and center count, as follows:
1st position - 7000 points
2nd position - 6000 points
3rd position - 5000 points
4th position - 4000 points
5th position - 3000 points
6th position - 2000 points
7th position - 1000 points
Each center held at game end - 1 point
Position is determined by center count at game end. For players that were eliminated, position is determined by order of elimination (e.g., players eliminated in the same game year tie for the position in question).
Tied positions will split the average -- i.e., two people tied for 1st position get 6500 points apiece.