Player scores from their best three rounds will count for their final score. (You may play all four rounds if you wish, but only 3 scores will count.)

Each round at DipCon 2019 will be scored using a different scoring system drawn from DipCons past. After board call, the scoring system for that round will be selected at random and announced along with a brief explanation of the mechanics of the system and strategies for maximizing points.

After each round is over, players will be ranked first through last based on their score in that round. A player’s position in that round will constitute the number of “points” they earn toward their final position in the tournament. The sum of a players positions in their 3 best rounds will constitute their final score, with lower scores obviously beating higher scores. For example, if a player finishes 3rd in one round, 9th in another round, and 17th in their last round, then that player would earn 29 “points”. That person would beat a player who finished 10th in each of 3 rounds, and who would have earned 30 “points”.

Scoring systems that may be used are listed below. If you have details of other scoring systems used at past DipCons that are substantially different from those listed below, please let us know and we will consider including them.

**PacificCon DipCon 1993**

TIMING - 14 minute negotiation deadlines, 2 minutes for order writing. Adjudication is off the clock.

125 points for a solo

Otherwise sum of Supply Center points and Draw points

Supply centers:

17 centers - 23 points

16 centers - 21 points

15 centers - 19 points

14 centers - 17 points

13 centers - 15 points

12 centers - 13 points

11 centers - 11 points

10 centers - 9 points

9 centers - 7 points

8 centers - 6 points

7 centers - 5 points

6 centers - 4 points

5 centers - 3 points

4 centers - 2 points

3 centers - 1 points

Draws:

2 way - 45 points

3 way - 30 points

4 way - 22.5 points

5 way - 18 points

6 way - 15 points

7 way - 12.8 points, if a time draw or GM approved stalemate, -0- if voted on.

Players may vote themselves out of draws, in which case they earn SC points but not draw points.

**DragonFlight DipCon 1997**

TIMING - 15 minute spring and 13 minute fall drop dead deadlines. Adjudication is ON the clock.

61 points for a solo, with zero points for the other 6 players.

Draws divide 60 points equally between survivors. Players may vote themselves out of a draw. A fraction of a point is added to each drawing player’s score based on the power they played:

Italy + 0.7, Austria + 0.6, Germany +0.5, Turkey +0.4, England +0.3, Russia +0.2, France +0.1.

**WBC DipCon 2000**

TIMING - 14 minute negotiation deadlines, 2 minutes for order writing. Adjudication is off the clock.

Solo - 46 points + centers

Draws:

2 way - 22 points + centers

3 way - 10 points + centers

4 way - 4 points + centers

5 way - 1 point + centers

all other results, 1 point per center.

Draws may be proposed that include any subset of surviving players. Players get one “vote” for each SC they control, and it takes 29 votes to pass a draw.

**Regatta DipCon 2001**

TIMING - 14 minute negotiation deadlines, 2 minutes for order writing. Adjudication is off the clock.

The number of centers required to solo declines over time. Win by Concession or center count. If less than 18, you need to win by 2 centers.

Until 1907 - 18 centers

1908 - 17 centers

1909 - 16 centers

1910 - 15 centers

1911 - 14 centers

1912+ - 13 centers

Solo - 104 points

Draws:

2 way - 80 points

3 way - 56 points

4 way - 40 points

5 way - 32 points

6 way - 24 points

7 way - 16 points

0 points if out of a draw

For players who solo or who are included in a draw, from the above score subtract the number (typically from 5-14 points) of the year the game ended. For survivors and eliminated players, add this number for the effort.

**DixieCon DipCon 2002**

Win 270 points

2nd place: 70 points

3rd place: 50 points

4th place: 34 points

5th place: 20 points

6th place: 10 points

7th place: 0 points

Plus 4 points per center (including solo wins)

Draws and ties for position split the points for places involved. Example: two people are eliminated in the same year and share 5th and 6th place. They each get 10 + 20 = 30/2 = 15 points. If they had survived the game with one center, they'd get 19 points each (15 points as above plus 4 points for the center).

Draws work the same way. A 4-way scores as 270+70+50+34 = 424/4 = 106 points each plus centers. For a 17-10-4-3 draw, this would be 174-146-122-118.

Players losing to a solo still score points based on place and centers.

**CruiseCon DipCon 2005**

Solo 100 points

Draws:

2 way - 48 points

3 way - 32 points

4 way - 24 points

5 way - 19 points

6 way - 16 points

7 way - 7 points

Bonus in the Draw is equal to supply center count divided by the number of people in the draw rounded down. So 16 or 15 centers in a three way draw are both worth 5 points.

**Whipping DipCon 2010**

TIMING - 17 minute spring and 15 minute fall drop dead deadlines. Adjudication is ON the clock.

1. 10 points are awarded per center. Powers eliminated in the year 19n get points equal to n.

2. A game pot of 60 points is divided equally among players in a draw. If the game ends as a solo, the soloing player gets the entire 60 point game pot.

3. The player with the most SCs at the end of the game gets a bonus equal to 2x the number of centers owned. In the event of a tie, no lead bonus is awarded. In the event of a solo, the soloist is considered to have 34 centers and everyone else on the board gets zero points.

**WACcon DipCon 2014**

TIMING - 17 minute spring and 15 minute fall drop dead deadlines. Adjudication is ON the clock.

For games ending in solos, the soloist will score 100 points and all other players will receive 0 points.

All other games will be scored as follows:

The total of scores from a drawn game is 100 points. Those points will be awarded to the players according to their share of the board value.

To determine each player’s points, first their individual score is calculated by squaring the number of supply centers each player owns. (For example, 5 centers = 25, 15 centers = 225.)

Then the total value of the board is calculated by adding all players’ individual scores on that board.

Finally each player is awarded a percentage share of the 100 points equal to their percentage share of the overall board value.

As a mathematical formula this means, to determine player 1’s points:

Calculate Player 1’s individual score (P1): P1 = (Number of supply centers) * (number of supply centers)

Calculate the board value as the sum of individual scores of all players (S) S = P1 + P2 + P3 + P4 + P5 + P6 + P7

Pro-rate the score, so that the value of the game is 100: Points for player 1 = 100 * (P1 / S)

**Carnage DipCon 2017**

Games are DIAS (draws include all survivors)

Players may vote to end the game in a draw, or concede to a solo victory.

If a game continues into the next round, all players on that board must play two games or forfeit the next round (i.e., rounds will not be held for this particular reason).

A soloist is awarded the sum of all points plus 34 points for the supply centers for a total of 28034 points.

Players on a board with a solo victor score no points.

All other games are scored by a combination of relative position, and center count, as follows:

1st position - 7000 points

2nd position - 6000 points

3rd position - 5000 points

4th position - 4000 points

5th position - 3000 points

6th position - 2000 points

7th position - 1000 points

Each center held at game end - 1 point

Position is determined by center count at game end. For players that were eliminated, position is determined by order of elimination (e.g., players eliminated in the same game year tie for the position in question).

Tied positions will split the average -- i.e., two people tied for 1st position get 6500 points apiece.